Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 3 accessibility features for Reading in Griftlands which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Griftlands, but it doesn't offer the Getting Started accessibility features you require, this similar game extends the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress. Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 6 accessibility features for Getting Started in Griftlands which deal with what support is offered to get started with the game. If you want to play Griftlands, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls Vibration Optional: Controller vibration not used in the game or you can disable it. No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 5 accessibility features for Controls in Griftlands which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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